All Classes and Interfaces
Class
Description
This class generalizes the concept of island:
an island is an archipelago with a single island and
multiple archipelagos merge into a single archipelago
This class represents each one of the 10 cards provided to each player at the start of a game.
This is a special message that is not directly sent to the client, but it is instead intercepted by game controller
to notify to the clients the end of the game
Implements a list whose elements are tuples of 3 elements
Represents a peer in the Sugar communication protocol
Represents a room in the Sugar communication protocol
Serializer/Deserializer for sugar messages
A Sugar Message, all Sugar messages extend from this base class
This class represents a string composed by unicode characters.