Uses of Class
it.polimi.ingsw.server.model.game_logic.LightArchipelago
Packages that use LightArchipelago
Package
Description
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Uses of LightArchipelago in it.polimi.ingsw.client.cli_graphics
Method parameters in it.polimi.ingsw.client.cli_graphics with type arguments of type LightArchipelagoModifier and TypeMethodDescriptionprivate voidTerminal.renderArchipelagos(List<LightArchipelago> archipelagos, int motherNaturePosition, int row, int col) This method renders all the archipelagos in the terminal. -
Uses of LightArchipelago in it.polimi.ingsw.client.new_gui.views.player_view
Methods in it.polimi.ingsw.client.new_gui.views.player_view with parameters of type LightArchipelagoModifier and TypeMethodDescriptionstatic javafx.scene.layout.PanePromptRenderer.renderArchipelagoPrompt(LightArchipelago archipelago) Archipelago promptMethod parameters in it.polimi.ingsw.client.new_gui.views.player_view with type arguments of type LightArchipelagoModifier and TypeMethodDescriptionstatic javafx.scene.layout.PaneArchipelagosRenderer.renderArchipelagos(List<LightArchipelago> archipelagos, int motherNatureListIndex) -
Uses of LightArchipelago in it.polimi.ingsw.server.model.game_logic
Fields in it.polimi.ingsw.server.model.game_logic with type parameters of type LightArchipelagoMethods in it.polimi.ingsw.server.model.game_logic that return LightArchipelagoModifier and TypeMethodDescriptionArchipelago.lightify()This method returns the light version of the archipelago to be sent over the networkExpertArchipelago.lightify()This method returns the light version of the archipelago to be sent over the networkConstructor parameters in it.polimi.ingsw.server.model.game_logic with type arguments of type LightArchipelagoModifierConstructorDescriptionLightGameState(List<LightArchipelago> archipelagos, List<LightSchoolBoard> schoolBoards, List<List<Color>> clouds, int currentPlayerSchoolBoardId, Phase currentPhase, List<Integer> roundOrder, int motherNaturePosition, Map<Integer, Card> schoolBoardIdsToCardPlayedThisRound, List<LightPlayableCharacter> availableCharacters, LightPlayableCharacter characterPlayedInCurrentTurn)